Diceroll — AI dungeon master for solo RPG campaigns

Experience solo RPG campaigns in a D&D-inspired system, featuring an AI Dungeon Master to guide your story. Start your adventure today!

Diceroll logo
17:09
I crouch in the ferns and scan the treeline for movement.
Describe what you do...
Scenarios

Drop into a ready-made world — or build your own

Start a campaign from a curated, hand-authored scenario — each with its own setting, map, cast and opening scene — or create your own from scratch.

Urban Shadows

modern day

Navigate a gritty modern city where ancient, supernatural forces wage a secret war in the dark alleys and neon-lit streets.

Create your own
Structured game state

The DM always knows your exact state

Your stats, armor class, resources, inventory items and experience live in real game state — not just chat history. The AI reads it before every reply, so it never forgets your hit points or fumbles your modifiers.

  • Six ability scores with derived modifiers and proficiency
  • Armor class computed from the gear you actually wear
  • Health, stamina and mana tracked as live resources
Character portrait
Brasken Thorne
Lvl 4Prof +2Half-Elf
Health26/34
Stamina9/14
Mana4/11
XP3100 / 6500

STR

13

DEX

17

CON

12

INT

11

WIS

10

CHA

14

Tactical combat

Real battles, real dice

When steel is drawn, the story shifts into a proper turn-based battle: initiative order, skills and spells, status effects, and honest d20 rolls resolved against armor class — all rendered live with HP bars and a battle log.

  • Initiative, turn order and per-combatant HP
  • Skills, spells, conditions and cooldowns
  • Transparent attack, save and damage rolls
Battle Begins · Round 2
Brasken21
Noria17
Goblin Archer14
Goblin Brute9
Brasken
26/34 HPAC 15
Noria
19/22 HPAC 14
Blessed 2
Goblin Archer
4/12 HPAC 13
Bleeding 1
Goblin Brute
15/18 HPAC 14

Kael looses an arrow at the Goblin Archer.

Hit roll: 18 + 5 = 23 vs AC 13HIT (8 dmg)
Heal: 1d8 +2 = +7 HP
AttackDefendSkills
Dialog mode

Have proper conversations

Step into a focused conversation with any nearby character. The NPC remembers how well they know you, what you've told them, and what they want — then the highlights fold back into the main story.

Warden Aldric
Warden AldricYou came back. Good. The Mirewood's crawling with them tonight — more than scouts.
BraskenHow many? And what are they after this far from the deep wood?
Warden AldricTwo warbands, maybe three. They're not raiding for grain, Brasken. Something's *driving* them west. Take Noria and find out what.
Inventory & gear

Loot that actually matters

Every item is a real object with weight, value and stats. Weapons carry damage dice, armor carries an armor class and weight type, and what you equip changes how you fight. Encumbrance is tracked across the whole party.

  • Weapons with real damage dice (1d8+3 and the like)
  • Armor with armor class and light / medium / heavy types
  • Equip slots, stacks and party-wide carry weight

Inventory

31 / 78 kg142

Yew Longbow

weapon

Main Hand

Hunting Knife

weapon

Studded Leather

armor

Body

Hunter's Hood

armor

Head

Healing Draught

consumable

×3

Antitoxin Vial

consumable

×2

Ashford Ward Map

document

Sealed Writ

quest

Yew Longbow
Damage1d8+3
Studded Leather
Armor Class12 · light
Equipment slots

Gear up, slot by slot

Equip weapons and armor into real body slots — head, hands, arms, body, legs and feet. What sits in each slot is what your character is actually wearing, and it feeds straight into your armor class and how you fight.

  • 25 customizable slots for armor and weapons
  • Equip straight from your inventory
  • What you wear drives your armor class in combat

Gear

Hunter's Hoodhead
back
Yew Longbowleft hand
left arm
Studded Leatherbody
right arm
Yew Longbowright hand
legs
Worn Bootsfeet
World map & travel

A world to explore

Locations, the roads between them, and your party's position are all tracked on a world map. Places start as rumors and become known as you explore, and travel takes real time.

Map
AshfordToll GateMirewoodGreywatch???
Nearby characters

Always know who's around

The people at your current location are tracked alongside how familiar you are with each one. Talk, trade, interact or fight — every choice updates the world and your relationships.

Nearby

Noria FennKnown

A quick-handed scout from the lower village. Fights at Brasken's side and knows every deer trail in the Mirewood.

Quests & lorebook

Nothing gets lost

Objectives, completed arcs and everything the world has revealed are kept in a quest log and a searchable lorebook — including secrets only the DM can see — so long campaigns stay coherent.

Quests

Hold the Mirewood Line

active

Goblin raiders press toward Ashford. Drive them back before they reach the granary.

1/3

The Sealed Writ

active

Deliver Warden Aldric's sealed orders to the garrison at Greywatch.

0/2

Smoke Over Ashford

completed

Discover what set the eastern fields alight.

2/2

Lorebook

Ashford


A timber-and-stone village ringed by the Mirewood. Survives on furs, peat, and the toll road.

Warden Aldric


Grizzled keeper of the marches who took Brasken in as a tracker. Speaks plainly, trusts slowly.

The Mirewood Raids


Goblin warbands have grown bold since midwinter, striking deeper than living memory.

Greywatch Garrison


A half-manned border fort that may yet answer Ashford's call.

Time & weather

A clock that keeps ticking

In-game time and weather advance as you act, and the dungeon master weaves the failing light, the cold rain and the late hour into the scene.

17:42Cold drizzle, low mist

Every action moves the clock. Dusk falls, storms roll in, and the DM weaves the changing light and weather into the story.

Your adventure is waiting.

Build a character, drop into a living world, and let the AI dungeon master run the campaign.

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